“A medium composed of interactive computer simulations that sense the participant’s position and actions and replace or augment the feedback to one or more senses, giving the feeling
of being mentally immersed or present in the simulation (a virtual world)” (Sherman & Craig 2019, p. 16)
Spherical images/films created with an omnidirectional camera that suggest spatiality by presenting multiple viewing angles simultaneously (Eisenlauer 2020)
Distinguishing Virtual Reality and 360° Media
Although both 360° media and VR systems can be accessed with head-mounted displays and afford mental and physical immersions, they differ in the materiality of the employed signs,
in the interactivity of the delivered content as well as in varying degrees of agency perceived by the users.
|VR Systems||360° media|
Virtual Reality Enhanced Learning